Sunday, November 18, 2007

First Impression of Nintendo Wii Controller

One of the facinating aspect about the Nintendo Wii is the motion sensing controller called Wiimote. Before the console's release, many people had had high expectation about the controller's capabilities (ex. lightsaber). Last week, I had the opportunity to try out the console at a friend's house. I was able to test out one of expectations that I had regarding the Wiimote.

One of the minigame in The Legend of Zelda: Twilight Princess involves controlling a flying dragon using the Wii's pointer capability. Even before I tried using the pointing capability, I already know that the controller derives the point relative to the Wii LED emitters. What I did not expect, however, is that it requires more thoughts than anticipated to keep the controller pointing at the screen. Whenever I need to reoriented the dragon quickly, I have a tendency to overtilt the controller. This is because, unlike the analog nob, the pointer does not provide any tactile feedback. As a result, the game would prompt me to point the Wiimote at the screen. I would be interested to know if the Gamecube version of Zelda provides more intuitive control for that minigame.